Ahmadi, P. (2003). The integrated curriculum model and its place in the elementary curriculum of Iran. Teaching and Learning Studies, 1(1), 12-3 [in Persian].
Akçayır, M., and Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
Arvanitis, T. N., Petrou, A., Knight, J. F., Savas, S., Sotiriou, S., Gargalakos, M., and Gialouri, E. (2009). Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal and ubiquitous computing, 13(3), 243-250.
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.
Bonetti, F., Warnaby, G., and Quinn, L. (2018). Augmented reality and virtual reality in physical and online retailing: A review, synthesis and research agenda. In Augmented reality and virtual reality (pp. 119-132). Springer, Cham.
Bower, M., Howe, C., McCredie, N., Robinson, A., and Grover, D. (2014). Augmented Reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.
Coimbra, M. T., Cardoso, T., and Mateus, A. (2015). Augmented reality: an enhancer for higher education students in math's learning? Procedia Computer Science, 67, 332-339.
Di Serio, Á. Ibáñez, M. B., and Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers and Education, 68, 586-596.
Fominykh, M., Wild, F., Klamma, R., Billinghurst, M., Costiner, L. S., Karsakov, A. ... and Smolic, A. (2020, June). Developing a Model Augmented Reality Curriculum. In Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education (pp. 508-509).
Garzon, J., and Acevedo, J. (2019). A Meta-analysis of the impact of Augmented Reality on students’ learning effectiveness. Educational Research Review.
Gupta, N., and Rohil, M. K. (2017, February). Exploring possible applications of augmented reality in education. In 2017 4th International Conference on Signal Processing and Integrated Networks (SPIN) (pp. 437-441). IEEE.
Hrytsyk, V., Grondzal, A., and Bilenkyj, A. (2015, September). Augmented reality for people with disabilities. In 2015 Xth International Scientific and Technical Conference" Computer Sciences and Information Technologies"(CSIT) (pp. 188-191). IEEE.
Ibáñez, M. B., Di Serio, Á. Villarán, D., and Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers and Education, 71, 1-13.
Jafari Sisi, M., Sakian Mohammadi, H., Pirbabai, E., and Alizadeh Ashrafi, B. (2016). Investigating the capability of augmented reality technology in empowering and gamifying the content of textbooks through interactive simulation of content. Digital games research conference, trends, technologies and applications, Tehran [In Persian].
Jerry, T. F. L., and Aaron, C. C. E. (2010, June). The impact of augmented reality software with inquiry-based learning on students' learning of kinematics graph. In 2010 2nd international conference on education technology and computer (Vol. 2, pp. V2-1). IEEE.
Jesionkowska, J., Wild, F., and Deval, Y. (2020). Active learning augmented reality for STEAM education—a case study. Education Sciences, 10(8), 198.
Jetter, J., Eimecke, J., and Rese, A. (2018). Augmented reality tools for industrial applications: What are potential key performance indicators and who benefits? Computers in Human Behavior, 87, 18-33.
Kesim, M., and Ozarslan, Y. (2012). Augmented reality in education: current technologies and the potential for education. Procedia-social and behavioral sciences, 47, 297-302.
Lang, V., and Sittler, P. (2012, January). Augmented reality for real estate. In Research Paper, 18th Pacific-RIM Real Estate Society (PRRES) Conference, Adelaide, Australia (pp. 334-349).
Maas, M. J., and Hughes, J. M. (2020). Virtual, augmented and mixed reality in K–12 education: a review of the literature. Technology, Pedagogy and Education, 29(2), 231-249.
Martínez, L. V., Perez, M. E. D. M., and Piñeiro, M. R. N. (2019). Percepción docente sobre la Realidad Aumentada en la Enseñanza de Ciencias en Primaria. Análisis DAFO. Revista Eureka sobre Enseñanza y Divulgación de las Ciencias, 3301-3301.
Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., and Mora, C. E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education. Computers in human behavior, 51, 752-761.
Musheer, Z. (2018). ICT as a catalyst for teaching-learning process: A meta-analysis study. International Journal of Advanced Education and Research. 2018; 3(2): 61-64.
Radu, I. (2012). Why should my students use AR? A comparative review of the educational impacts of augmented Reality. In Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, USA.
Redondo, E., Navarro, I., Sánchez, A., and Fonseca, D. (2012). Augmented Reality on architectural and building engineering learning processes. Two Study Cases. Ubiquitous Computing and Communication Journal, 7, 1269.
Sırakaya, M., and Alsancak Sırakaya, D. (2020). Augmented reality in STEM education: A systematic review. Interactive Learning Environments, 1-14.
Sural, I. (2018). Augmented Reality Experience: Initial Perceptions of Higher Education Students. International Journal of Instruction, 11(4), 565-576.
Thurab‐Nkhosi, D., and Marshall, S. (2009). Quality management in course development and delivery at the University of the West Indies Distance Education Centre. Quality Assurance in Education.
Vähä, P., Heikkilä, T., Kilpeläinen, P., Järviluoma, M., and Gambao, E. (2013). Extending automation of building construction—Survey on potential sensor technologies and robotic applications. Automation in construction, 36, 168-178.
Vrana, R. (2011, May). Use of ICT by students at the Faculty of Humanities and Social Sciences in Zagreb, Croatia. In 2011 Proceedings of the 34th International Convention MIPRO (pp. 1201-1206). IEEE.
Waters, K. A., Hubler, J., Sample-Lord, K. M., Smith, V., and Welker, A. L. (2021). Employing Augmented Reality Throughout a Civil Engineering Curriculum to Promote 3D Visualization Skills. In 2021 ASEE Virtual Annual Conference Content Access
Williams, G., Gheisari, M., Chen, P. J., and Irizarry, J. (2015). BIM2MAR: an efficient BIM translation to mobile augmented reality applications. Journal of Management in Engineering, 31(1), A4014009.
Wu, H. K., Lee, S. W. Y., Chang, H. Y., and Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers and education, 62, 41-49.